Command and Conquer 3: Tiberium Wars and Kane’s Wrath
Thought I’d make this a bulk post, I mean, I’m lazy. Too much clicking involved to make two posts that could be posted in tandem right? I hope so.
Anyways…Tiberium Wars is a great game now that EALA released the patches for it. But damn was the game glitched at 1.00, kinda sad. A buddy of mine, Blbpaws (he’s the PR guy and the “boss” of the project), at Generals World recently announced his second mod, The Forgotten. His first mod, All-Stars, which was for Command and Conquer Generals: Zero Hour, used up too much bandwidth on download day that Generals World’s host brought the site down for a day. If only EA would release a Mod SDK for Kane’s Wrath (which was finally patched after over 3 months of horrible bugs and disconnects)…I know for a fact Blbpaws would transfer the mod over to Kane’s Wrath. Alas, he and I do not believe there will be a Mod SDK for Kane’s Wrath since it took so long for the first patch and because Red Alert 3 is under development.
For those of you who know the storyline behind the Tiberium branch of C&C, The Forgotten are the mutants who appear and play a major role in the earlier games yet are all but pushed out of the picture (they make their appearance as Mutant Marauders with their capturable Mutant Hovel) in Tiberium Wars and Kane’s Wrath. From what forum posts say at Generals World, Blbpaws and his team are bringing back a couple of old NOD and GDI units (some are modified) as scavenged vehicles. I guess The Forgotten are going to beĀ mainly old-school tech…with an ion storm power of some sort. Looks promising in my eyes and I wish them the best of luck.